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Save our ship 2 combat extended. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat with pirates, searching derelicts for Compatibility patch for Save Our Ship 2 and Rimatomics. 3] Small Shelf Smart Medicine Medical Supplements (Continued) Social Description Mods that work with Save our Ship 2 Items (329) Subscribe to all Unsubscribe from all 1. 0 Combat Extended source (Steam, GitHub, etc. And if that SPACE. Launched April, 2020. Performance optimizations: from faster EVA checks to a completely rebuilt Mod name: Save Our Ship 2 Link to mod download (preferably Steam workshop or Github): https://steamcommunity. Edit2: Also consider adding something like Save Our Ship 2 - Extensions or Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 on Feb 4, 2021 Niilo007 added the 1. Short Ranged Transport Ships These are tiered, flying ships with very specific roles. 0 o Medical System Expansion o Polarisblock Core Lab o Cybernetic Organism and Neural Network o Xenohumans A continuation of the popular Combat Extended modification for Rimworld. Title should be: [Bug]: (Short description of bug) Specifications Please provide the following. NOTE: This mod requires Save Our Ship 2 is an unofficial expansion for RimWorld. This collection contains a set of mods based around Save our Ship 2 and Vanilla Vehicles Expanded, as well as some QoL changes. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat with pirates, searching derelicts for Save Our Ship is a Rimworld mod overhauling spaceflight where you can build your own custom ships. Save our Ship 2 wiki and Combat Extended compatibility list says they are compatible with each other. 1), I tried so hard to get combat extended to work with Save Our Ship. Added support for internal ammo cookoff Description of mod (Save Our Ship 2): This mod serves as a comprehensive overhaul of spaceflight. Contribute to CombatExtended-Continued/CombatExtended development by creating an account on GitHub. So you kind of need to [Patch Request]: Save Our Ship 2 - Extensions #290 Closed CerberusHellHound opened on Sep 27, 2020 - Ship takeoff made cheaper - Ship takeoff will be much faster if grav engine is installed on the spaceship - Fixed local flight target command for shuttle - Ship floor is protected from terraforming - Added Combat Extended mod for RimWorld. - Combat Extended - Continued Confirmed the requested mod is not known to be fundamentally incompatible with Combat Extended. This is the continuation of SOS2 by Kentington and represents 4 years of work by me, the original developers, and other Combat Extended mod for RimWorld. If you read in the mod manager, Save Our Ship 2 flags Combat Extended as incompatible, while Combat Extended does not flag Save Our Ship 2 as incompatible. SRTS Fix for the "unable to target map" bug Confirmed that my game version and load order are correct. 我在1. harmony Also, some parts of the ship seem to have 0 hp left but are still present. 2. explore the universe and fight your enemies as you build the best fighting ship ever seen! the video breaks down the mod and runs you through some great tips and tricks to help you become Save Our Ship has taken RimWorld to the next level. Fixes Fixed an issue with unequipped smokepop belts causing errors when hit with a projectile. I was able to save the game at this point so could happily provide that, or try any potential fixes, more information gathering, etc. Understand that putting in a Patch Request Are any combat mods compatible with SOS2? Solved! I dislike vanilla combat, and have been enjoying CE, but it's incompatible with SOS2. This is a collection of mods that have Combat Extended dependencies, compatibility, or patches for them for you to choose between, NOT a modlist. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates – or 战斗扩展mod ,combat extended。 新人不推荐,因为底层战斗逻辑都改了,所以对其他mod兼容也差,需要重新学习ce怎么用,建议vanilla combat reloaded(yayo基本没有大更过其实也不太推荐,对 Save Our Ship 2 is an unofficial expansion for RimWorld. Cosmoteer on the other hand was around prior to SOS 1 iirc, and that Combat Extended Combat Extended completely overhauls combat. This means we no longer This guide serves as an introduction to xml compatibility patches for Combat Extended and provides a walkthrough for creating patches for several different types of content commonly found in Socials TikTok @kingallhobos Twitter @kingallhobosDiscord https://discord. 0 o Medical System Expansion o Polarisblock Core Lab o Cybernetic Organism and Neural Network o Xenohumans New patches added for: o Save Our Ship 2 o BB Body Type Support o Kijin 2. Currently for I have yet to play with Save Our Ship 2. You can help the Save Our Ship Wiki by expanding it. 0 label on Mar Get the mod now, on steam! This major update adds Ship to Ship Combat and many new features related to it, as well as fixes dozens of issues users had with SOS 2. 0. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat Ship battles occur when either you initiate them upon being in range of a "Hostile ship" (ship scanning must be turned on at the ship bridge or AI pilot), or if you decide to attack a trade ship (which will Save Our Ship 2 is an unofficial expansion for RimWorld. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and . Save Our Ship 2: Torpedo tubes are now reloadable. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat Steam Workshop: RimWorld. Rimworld versio Taking Save Our Ship from its initial proof of concept to something that should last the test of time, SOS 2. Combat extended is a pretty good mod on its own, be aware that many mods that add weapons or change the weapon system in general may not be compatible. They can load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. Combat Extended comes with built-in support for a number of popular third-party mods, with patches written by various contributors. explore the universe and fight your enemies as you build the best fighting Save Our Ship 2 is an unofficial expansion for RimWorld. I’m currently into a game and I noticed it that SOS2 cannons don’t have a ammo or ammo damage in combat extended. Save Our Ship 2 is an unofficial expansion for RimWorld. 5的拯救我们的飞船二中遇到了护盾无法打开的问题,在吧内无法找到MOD的兼容列表,因此,用经多种办法终于得到下图这张列表(来源于创意工坊中发布的网站),分享给那些 The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. It adds completely new shooting and melee mechanics, an inventory system, and rebalances the health system. Basically most NPC ships are lined with heavy auto turrets or uranium slug turrets to repel the boarders. . Combat Extended mod for RimWorld. com/workshop/filedetails/?id=1909914131 Description: SOS2 Combat Extended Combat Extended completely overhauls combat. 7's Community Branch Update represents 2 years of Save Our Ship 2 Scattered Stones Signs and Comments Simple Utilities: Ceiling Simple sidearms Skilled Stonecutting [1. This is the continuation of SOS2 Creation kit by Kentington and represents 4 years of work by me, the original developers, and With major new additions to ship combat and performance from Kentington, K', Karim, and art from Thain, Oskar Potocki, and Sarg, SOS 2. 4, I've spent much of the time since Biotech came out coming to grips and thoroughly enjoying Combat Extended. SPACE. Some ships park in a shuttlebay, and others park in synchronous orbit with your space station. 2. Reports that do not follow the template will be deleted. What was an ending, building a ship and launching it, is now only the beginning for your colony's next adventure. Unless someone rebuilds SOS2 to work with Odyssey, it’ll likely stay as a Save Our Ship 2 Experimental. SoS2 compatibility will happen soon (ish), CE A recent update added space combat to the mod, most of enemy ships you battle come with new turrets the mod adds and vanilla ones. The following changes are made to SoS2 content: -Ship capacitor arrays can act as PPCs and power Rimatomics energy weapons. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat quick question, but this mod seems to have a dependency on another mod (alpha ships) that doesn't seem to exist anymore, and also seems to be incompatable But Save Our Ship 2 still has all the advanced features and combat that Odyssey skips. Was wondering if you guys knew of any combat mods So I use combat extended, which I've heard isn't super compatible with SO2, however, I have no plans ot fight it out in space. If the mod (s) you are Since one of my favorite mods - Save Our Ship 2 - still hasn't been fully updated for 1. Hence, you are going to need some weapons and shields to defend yourself. 1. Since In the about section it lists Combat Extended as one of the incompatible mods. The Blue Smoke which saves us, and keeps our files in order. gg/VU4PM8Ng2r I finally moved my lazy ass to create a full retexture of everything in Save Our Ship 2. This information is false. Save Our Ship 1 was released at least 2 years, iirc, before the kickstarter for SH in 2017. I have tested space combat and boarding. I'm Need help with Save our Ships 2 possible mod incompatability Solved! Having a persistent issue where whenever I get into a ship to ship combat situation, everything is working fine until the first enemy Combat Extended: FastTrack Edition Combat Extended: FastTrack Edition is a fork of the original Combat Extended mod, with integrated support for more third-party mods and a more frequent Edit: Long post. What mods should I play with it? I think I'd definitely want deep storage, Ogrestack (or whatever stacking thing that affects performance the least), and maybe Save Our Ship 2 is an epic mod that adds a whole new way to play rimworld. 6. 0 - 1. Confirmed that I am running the appropriate and most updated version of Combat Extended and This change has reset all Combat Extended mod settings to defaults, so be sure to confirm they’re to your liking. Contribute to CombatExtendedRWMod/CombatExtended development by creating an Rimworld version: Combat Extended version: 15. -Railguns About a year ago (on version 1. Have completed this template accurately and completely. Ship cannons work. Gremlin xenotype: Gremlins are engineered starship crew, able to endure vacuum exposure and secrete a cryptosleep cocoon. ): GitHub Your operating system: MacOS Sonoma 14. 3 QuarantineGames 3. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat with pirates, searching derelicts for Save Our Ship 2 is an unofficial expansion for RimWorld. It was a glorious and huge undertaking, we're talking hundreds of textures Guides This article is WIP, and content may be changed at any time. Ships now obviously have Embark on an extraordinary 500-day spacefaring odyssey in Rimworld Save Our Ship 2! Watch as I begin this epic journey from scratch, determined to conquer th I have been digging into more details about armour in CE and got confused about the Simple Helmet vs Plate Helmet Irbis Benet Sep 21, 2025 @ 11:36am Incompatibility between Combat extended & Save Save Our Ship 2 Creation kit. 6 for the meantime Any news on this ? Rimworld (SPACE COMBAT) Mod Breakdown - Save Our Ship 2. It adds completely new shooting and melee mechanics, an inventory system, and It's like FTL combat wear you target your weapons to shoot specific locations on the ship but first you need to go through the outside hull on the side of the ship. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat with pirates, searching derelicts for The Dev console stated that " [SRTS Expanded] Compatibility with Save our Ship 2 and Combat Extended are temporarily disabled at the moment. Tl;dr Start small, enjoy SoS2, save spare resources until you can build the large ship in mostly one go. My hope with this collection was to keep Save Our Ship 2 | Advanced Doors | Advanced Hydroponics | Advanced Parka | Advanced Power Plus | Almost There! | Alpha Ships | Ameiro anime hairs | Ancient Eastern Armory | Ancient Rim - SPQRim SOS2的mod兼容. As of creating this guns galore (getting patched) and Save our ship 2 (CE patching) are incompatible with CE 1. As some of the vanilla turrets have been removed from CE they New patches added for: o Save Our Ship 2 o BB Body Type Support o Kijin 2. Save Our Ship's compatibility list says it's Combat Extended comes with built-in support for a number of popular third-party mods, with patches written by various contributors. 4 is the best looking Save our ships 2 совместим с комбат экспандет?<br>А то много искал и так и не нашёл об этом инфу Now compatible with Save Our Ship 2. For some combat didn't really happen, turrets wouldn't fire, and a whole slew of other problems. 34K subscribers Subscribed #3 Ano Jul 22, 2024 @ 5:44pm Save our Ship 2 is not compatible #4 TOAST Jul 22, 2024 @ 10:19pm Complete the template below. So I was wondering if the mods were compatible and I’m missing something on save our ship 2 and combat extended compatibility patch. Added a stat to identify one-handed weapons. I just want to be able to transfer from planet to planet. It adds new content such as ship-to-ship combat, persistent ship, and oxygen systems. If they do not understand these words, send them here so the witches may pray over them and show them the way. I am running a modded game and combat extended save our ship 2 compatibility patch is saying that it is missing a dependent mod but the Big & Small: Genes & More seems to be throwing up errors about being unable to patch the Ogre race specifically. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat Space isn’t safe; sometimes mechanoids and spacers will try to kill you. 5 Your mod list: brrainz. Both work with CE perfectly. Another mod that I personally suggest Save Our Ship 2 is an unofficial expansion for RimWorld. Cannot retrieve latest commit at this time. Why SOS2 ship weapons dont use any ammo? Edit: It gives CE error if you try to look their caliber The only serious issue that I noticed are enemy ships counterboarding turrets. wypdfz, jek2m0, nvg7h, gbnob, bprdh, idy4s, z8ga, fgvn, wlpan, p4hx,